some? improvements maybe?

This commit is contained in:
mcrcortex
2025-05-04 23:25:20 +10:00
parent 636b680c87
commit 553935626e
2 changed files with 2 additions and 2 deletions

View File

@@ -213,7 +213,7 @@ public class VoxyRenderSystem {
this.renderDistanceTracker.setCenterAndProcess(cameraX, cameraZ); this.renderDistanceTracker.setCenterAndProcess(cameraX, cameraZ);
//Done here as is allows less gl state resetup //Done here as is allows less gl state resetup
this.renderer.tickModelService(Math.max(5_000_000-(System.nanoTime()-startTime), 75_000)); this.renderer.tickModelService(Math.max(3_000_000-(System.nanoTime()-startTime), 75_000));
} }
TimingStatistics.postDynamic.stop(); TimingStatistics.postDynamic.stop();

View File

@@ -142,7 +142,7 @@ public class RenderService<T extends AbstractSectionRenderer<J, ?>, J extends Vi
//if (this.modelService.getProcessingCount() < 750) //if (this.modelService.getProcessingCount() < 750)
{//Very bad hack to try control things {//Very bad hack to try control things
this.geometryUpdateQueue.consumeNano(3_000_000 - (System.nanoTime() - frameStart)); this.geometryUpdateQueue.consumeNano(1_000_000 - (System.nanoTime() - frameStart));
} }
this.nodeCleaner.tick(this.traversal.getNodeBuffer());//Probably do this here?? this.nodeCleaner.tick(this.traversal.getNodeBuffer());//Probably do this here??