actually fix the lighting of fluids (kinda) (a full fix would require a lighting comparison and taking the max of self block + neighbor bloc)
This commit is contained in:
@@ -561,7 +561,7 @@ public class RenderDataFactory {
|
||||
A &= ~0b110L; A |= getQuadTyping(Am);
|
||||
}
|
||||
|
||||
long lighter = A;
|
||||
long lighter = this.sectionData[bi];
|
||||
//if (!ModelQueries.faceUsesSelfLighting(Am, facingForward|(axis*2))) {//TODO: check this is right
|
||||
// lighter = this.sectionData[bi];
|
||||
//}
|
||||
@@ -1157,7 +1157,7 @@ public class RenderDataFactory {
|
||||
A &= ~0b110L; A |= getQuadTyping(Am);
|
||||
}
|
||||
|
||||
long lighter = A;
|
||||
long lighter = this.sectionData[bi];
|
||||
//if (!ModelQueries.faceUsesSelfLighting(Am, facingForward|(axis*2))) {//TODO: check this is right
|
||||
// lighter = this.sectionData[bi];
|
||||
//}
|
||||
|
||||
Reference in New Issue
Block a user