Commit Graph

184 Commits

Author SHA1 Message Date
MCRcortex
086a7ee6a9 Use non-meshlet backend 2024-07-17 23:10:38 +10:00
mcrcortex
867431751a Fix format hopefully 2024-07-02 22:35:44 +09:00
mcrcortex
d290fade13 Uncomment renderdoc 2024-06-29 22:02:46 +09:00
mcrcortex
1cb72cb87c Merge remote-tracking branch 'origin/master' 2024-06-29 22:01:31 +09:00
mcrcortex
67edb4a44b Update to 1.21 2024-06-29 22:00:01 +09:00
mcrcortex
16e37d9b77 More work on nodes 2024-06-27 08:02:35 +09:00
mcrcortex
90b8143808 More node stuff 2024-06-16 08:53:32 +10:00
mcrcortex
25ddb83d22 WIP 2024-06-11 23:06:24 +10:00
MCRcortex
38cecb908a Merge pull request #52 from Xenthio/NoOceanSeams
Fiix very noticable overlap with large bodies of water.
2024-06-01 15:23:42 +10:00
Xenthio
122652951b Stop disabling depth mask for transparent render pass.
We can abuse depth mask to fix overlapping with vanilla rendering
Might have repercussions but I can't find anything it breaks
2024-06-01 14:39:54 +10:00
mcrcortex
584028ae7a Tweeks 2024-05-12 08:56:03 +10:00
mcrcortex
b885d7c1ec Size 62 meshlets + major fix for hiz culling 2024-05-09 21:46:42 +10:00
mcrcortex
7a6669fb7d plonk 2024-05-09 13:22:29 +10:00
mcrcortex
05e8145fa6 FixMem 2024-05-07 10:08:56 +10:00
mcrcortex
01d5436e2d Rem 2024-05-07 09:49:04 +10:00
mcrcortex
abbe1c21ed Pain 2024-05-07 09:48:32 +10:00
mcrcortex
dba69f9470 aaa 2024-05-06 09:58:27 +10:00
mcrcortex
52baa303dc Culling 2024-04-17 11:22:11 +10:00
mcrcortex
6ebc4739b9 wip hiz 2024-04-15 01:08:32 +10:00
mcrcortex
cce96fc867 made it 62 quad in size 2024-04-14 04:05:07 +10:00
mcrcortex
2b8efbfb8f it work 2024-04-14 03:34:00 +10:00
mcrcortex
a25447a92b It dobedobedoba be partially working 2024-04-14 02:09:39 +10:00
mcrcortex
2b77800ed9 Fixes 2024-04-13 11:22:14 +10:00
mcrcortex
382ca59423 More memes 2024-04-13 10:02:37 +10:00
mcrcortex
9b433781a5 Work on the funny 2024-04-13 09:50:59 +10:00
mcrcortex
26301bfe1b Serialization changes 2024-04-10 07:52:17 +10:00
mcrcortex
769664998b Merge remote-tracking branch 'origin/master' 2024-03-28 20:44:07 +10:00
mcrcortex
52c7250d5a Attempt fix for lighting 2024-03-26 14:22:01 +10:00
mcrcortex
1dd2373f5f Try catches 2024-03-23 12:08:15 +10:00
mcrcortex
fecbef2510 Fix mesa due to glClearBufferData bug 2024-03-19 09:05:32 +10:00
mcrcortex
8f1bd46081 Fixes for quotations, free translucent, fix boss bar 2024-03-16 15:25:31 +10:00
mcrcortex
f59e6b74ac Start api 2024-03-15 11:20:11 +10:00
mcrcortex
d6de7c547e Add note about perf on intel, changed how fog removal is done 2024-03-14 20:40:33 +10:00
mcrcortex
1d05b222ae Added progress bar to world importer, world name suggestions for when import a world (not bobby), fixed the entire thing segfaulting if voxy core shuts down while importing 2024-03-14 20:08:32 +10:00
mcrcortex
af9c45bb51 Finished mesh implementation optimized gl46 shader 2024-03-13 19:25:09 +10:00
mcrcortex
283084cfa8 Partial support for mesh shaders 2024-03-11 10:18:48 +10:00
mcrcortex
061058804d Attempt to improve mesher just a small ammount 2024-03-04 11:17:00 +10:00
mcrcortex
8007b0559f Fixed flicker 2024-03-04 10:48:52 +10:00
mcrcortex
ddb9dc28bb Viewport tweeks 2024-03-04 10:43:28 +10:00
mcrcortex
1265c83ea2 Fixes for opengl compliance 2024-03-04 10:28:03 +10:00
mcrcortex
d28bed6699 Fix Context selection 2024-03-02 12:39:40 +10:00
mcrcortex
1c7c747a92 a 2024-03-01 11:00:23 +10:00
mcrcortex
3c6cdb05d3 Fix new Short -> new short 2024-02-29 21:11:09 +10:00
mcrcortex
4116d78bf3 a 2024-02-29 12:53:23 +10:00
mcrcortex
4426d02fbe Micro quad size increase + fix boarder outline around ssao 2024-02-26 14:59:22 +10:00
mcrcortex
9df9b6fc89 attemped fix for ssao outline 2024-02-26 09:08:15 +10:00
mcrcortex
232eb228d7 a 2024-02-26 09:05:36 +10:00
mcrcortex
b895a8a080 Fixed texture filtering 2024-02-23 15:46:47 +10:00
mcrcortex
b6b0f743fb Fix translucents 2024-02-23 12:26:11 +10:00
mcrcortex
b961705ea3 Remove the need for full screen texture copy for ssao 2024-02-23 01:50:03 +10:00