MCRcortex
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c8f552f389
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Merge pull request #158 from boredhuman/dev
fixed issues with stencil testing
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2025-10-29 20:45:22 +10:00 |
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mcrcortex
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b27d6323e7
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increment the ptr
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2025-10-29 18:04:59 +10:00 |
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mcrcortex
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a17711429c
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todo
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2025-10-29 01:01:06 +10:00 |
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MCRcortex
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31cbe85588
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Free depthCopy shader
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2025-10-28 21:25:32 +10:00 |
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Daniel
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4172ba357e
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fixed stencil state leaking
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2025-10-27 18:57:24 -04:00 |
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Daniel
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b6741241f6
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fixed issues with stencil testing
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2025-10-27 16:32:54 -04:00 |
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mcrcortex
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d909d82c33
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a
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2025-10-27 10:16:04 +10:00 |
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mcrcortex
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8d4d823537
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async model processing
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2025-10-27 10:15:48 +10:00 |
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mcrcortex
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ec221ed820
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decrease mesh gen weight
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2025-10-27 10:15:26 +10:00 |
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mcrcortex
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72fd785855
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add more sync wait conditions
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2025-10-27 10:14:29 +10:00 |
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mcrcortex
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45f3397ca9
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batch resize
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2025-10-27 10:13:53 +10:00 |
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mcrcortex
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703bf5f1d8
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time + fix crash
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2025-10-27 10:13:38 +10:00 |
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mcrcortex
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2534740cda
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L
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2025-10-26 23:48:31 +10:00 |
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mcrcortex
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85ce43be12
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jank
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2025-10-26 22:32:23 +10:00 |
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mcrcortex
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3df37b1102
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ready for async
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2025-10-26 20:05:05 +10:00 |
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mcrcortex
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4863f607b8
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even more prep, is close
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2025-10-26 12:59:04 +10:00 |
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mcrcortex
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7b1b08c997
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prepare more stuff for off thread model factory
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2025-10-26 12:39:27 +10:00 |
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mcrcortex
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e3f3a7536d
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move thing into new box
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2025-10-25 23:13:28 +10:00 |
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mcrcortex
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210ed1f8af
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move package
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2025-10-25 22:33:27 +10:00 |
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mcrcortex
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dd854b5478
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set thread count to max(1,self-sodium)
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2025-10-25 20:11:35 +10:00 |
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mcrcortex
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c739e545f2
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balance lru capacity with respect to the number of currently loaded sections
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2025-10-25 19:35:32 +10:00 |
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mcrcortex
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d2a5b1e607
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Fix deadlock in servicemanager + use sodiums thread pool for our own use
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2025-10-25 18:57:40 +10:00 |
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mcrcortex
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6ffa90f064
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mark the world as active
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2025-10-25 17:47:09 +10:00 |
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mcrcortex
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3de5740790
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more work on threads
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2025-10-25 17:24:10 +10:00 |
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mcrcortex
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146cffc8d9
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Rewrite the service threading system tobe thread "pool indepenent" aswell as a system for allowing unified thread pools
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2025-10-25 16:36:17 +10:00 |
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mcrcortex
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cb084e116e
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actually fix the lighting of fluids (kinda) (a full fix would require a lighting comparison and taking the max of self block + neighbor bloc)
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2025-10-25 16:30:08 +10:00 |
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mcrcortex
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bc590c9d81
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revert lighting
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2025-10-25 16:14:01 +10:00 |
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mcrcortex
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842987e891
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a
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2025-10-25 14:57:42 +10:00 |
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mcrcortex
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c4769c4f1a
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todo
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2025-10-23 20:21:26 +10:00 |
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mcrcortex
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4a98df4740
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shader logging
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2025-10-23 20:21:19 +10:00 |
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mcrcortex
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fbe001f559
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work on async model factory processing
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2025-10-23 20:21:10 +10:00 |
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mcrcortex
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b15b70860b
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add todo for blockstates with emissive lighting (like magma blocks)
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2025-10-20 10:50:05 +10:00 |
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mcrcortex
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01fe58172c
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clown. emoji. ("fixed" lighting division (fixes water not looking correct)
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2025-10-20 10:50:04 +10:00 |
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mcrcortex
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a09708bb30
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begin prep for offthread work
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2025-10-20 10:00:04 +10:00 |
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mcrcortex
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b465871bd7
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fix deprecation
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2025-10-20 09:59:35 +10:00 |
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mcrcortex
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b59cf5d700
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lol random tab
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2025-10-20 09:43:01 +10:00 |
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mcrcortex
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06537a8815
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newline
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2025-10-19 12:20:09 +10:00 |
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mcrcortex
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46a0c982e1
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vivecraft fixes
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2025-10-19 11:53:17 +10:00 |
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mcrcortex
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87c7f37bb1
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fix dep warning
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2025-10-19 11:08:19 +10:00 |
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mcrcortex
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a54b97d04b
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Vivecraft update
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2025-10-19 11:07:45 +10:00 |
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mcrcortex
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2c62c876fa
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more shader logging
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2025-10-19 10:57:24 +10:00 |
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mcrcortex
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a0512ef044
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Ingest on chunk loaded
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2025-10-18 17:30:35 +10:00 |
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mcrcortex
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ddbc1c27e4
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tweeks
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2025-10-12 15:38:33 +10:00 |
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mcrcortex
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2f49d03953
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tweak thing (hoping compiles to mad (unsure if doing & -1 on the conditional is better))
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2025-10-12 00:52:45 +10:00 |
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mcrcortex
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3350e01eca
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delete old vertex shader
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2025-10-12 00:52:04 +10:00 |
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mcrcortex
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eb8cd8ba62
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fix thing
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2025-10-12 00:52:03 +10:00 |
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mcrcortex
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dbac73048f
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abstract and pull out vertex shader internals
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2025-10-11 23:50:45 +10:00 |
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mcrcortex
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c9eddb2cbb
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bean
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2025-10-11 23:45:17 +10:00 |
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mcrcortex
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8f34fc24fb
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fix more oopsies
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2025-10-11 23:45:06 +10:00 |
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mcrcortex
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f4509d6f0d
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update
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2025-10-11 23:44:53 +10:00 |
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