todos
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@@ -36,6 +36,8 @@ public class BasicSectionGeometryData implements IGeometryData {
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GlBuffer buffer = null;
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if (!(Capabilities.INSTANCE.isNvidia && ThreadUtils.isWindows)) {
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buffer = new GlBuffer(geometryCapacity);//Only do this if we are not on nvidia
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//TODO: FIXME: TEST, see if the issue is that we are trying to zero the entire buffer, try only zeroing increments
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// or dont zero it at all
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} else {
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Logger.info("Running on windows nvidia, using workaround sparse buffer allocation");
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}
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