This commit is contained in:
mcrcortex
2025-08-31 18:33:07 +10:00
parent f031d761b3
commit c25643525a

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@@ -36,6 +36,8 @@ public class BasicSectionGeometryData implements IGeometryData {
GlBuffer buffer = null; GlBuffer buffer = null;
if (!(Capabilities.INSTANCE.isNvidia && ThreadUtils.isWindows)) { if (!(Capabilities.INSTANCE.isNvidia && ThreadUtils.isWindows)) {
buffer = new GlBuffer(geometryCapacity);//Only do this if we are not on nvidia buffer = new GlBuffer(geometryCapacity);//Only do this if we are not on nvidia
//TODO: FIXME: TEST, see if the issue is that we are trying to zero the entire buffer, try only zeroing increments
// or dont zero it at all
} else { } else {
Logger.info("Running on windows nvidia, using workaround sparse buffer allocation"); Logger.info("Running on windows nvidia, using workaround sparse buffer allocation");
} }